Ships
Ships are bought from Captain Sal, who appears on every island.
Ships gate the world
How far you can travel is directly proportional to the ship you own. Each one unlocks the next zone in order:
| Ship | Unlocks |
|---|---|
| First | Bamboo Bay |
| Second | Smuggler's Shoal |
| Third | TBD |
Better ships are also faster, but speed is a bonus, reach is the point. Trying to sail somewhere your ship cannot handle tells you it is not powerful enough yet.
This makes your next ship the clearest goal in the game at any moment. You always know what you are saving for, and what it opens.
Permanence
Ships cannot be lost or damaged. Once bought, it is yours, and you can spawn it whenever you want.
If staff despawn all boats, an emergency command for lag or incidents, you are teleported to safety rather than stranded, and your ship can be spawned again straight after.
Awaiting data
Ship names, costs, and how many are planned.